# Difference between revisions of "Module:TableTools"

-- This module includes a number of functions that can be useful when dealing with Lua tables.

local p = {}

-- Define often-used variables and functions. local floor = math.floor local infinity = math.huge

--[[

-- isPositiveInteger -- -- This function returns true if the given number is a positive integer, and false -- if not. Although it doesn't operate on tables, it is included here as it is -- useful for determining whether a given table key is in the array part or the -- hash part of the table.

--]] function p.isPositiveInteger(num) if type(num) == 'number' and num >= 1 and floor(num) == num and num < infinity then return true else return false end end

--[[

-- getNumKeys -- -- This takes a table and returns an array containing the numbers of any numerical -- keys that have non-nil values, sorted in numerical order.

--]] function p.getNumKeys(t) local isPositiveInteger = p.isPositiveInteger local nums = {} for k, v in pairs(t) do if isPositiveInteger(k) then nums[#nums + 1] = k end end table.sort(nums) return nums end

--[[

-- compressSparseArray -- -- This takes an array with one or more nil values, and removes the nil values -- while preserving the order, so that the array can be safely traversed with -- ipairs.

--]] function p.compressSparseArray(t) local ret = {} local nums = p.getNumKeys(t) table.sort(nums) for _, num in ipairs(nums) do ret[#ret + 1] = t[num] end return ret end

--[[

-- sparseIpairs -- -- This is an iterator for sparse arrays. It can be used like ipairs, but can -- handle nil values.

--]] function p.sparseIpairs(t) local nums = p.getNumKeys(t) local i = 0 local lim = #nums return function () i = i + 1 if i <= lim then local key = nums[i] return key, t[key] end end end

return p